If you have Light scrolls, use one now, because the interior of the chamber is difficult to navigate as dark as it naturally is. Kill what you can - the Templars are very proficient and you may not get experience for their kills. When they're all gathered near the gate, ask Brandick to step aside and you can activate the winch.Īlmost immediately, Minecrawlers will spawn right at the entrance of the new-opened chamber. Simply go back through the mine, find the three named Templars, and ask them to accompany you during the gate opening. He'll open the gate for you, but only if you call a few of the Templars - Gor Na Bar, Gor Na Vid, and Gor Na Kosh - over to help defend him when the gate is open. Give the gear back to Ian.Īt the bottom of the mine shaft, head over to the area with the massive gate and talk to the person next to the winch, Brandick. Note that it may be difficult to exit this room using the ladders, so instead jump over to the rock entrance from the wooden platforms. There should be two ladders and a giant machine with three crawlers standing around it. Head over to the bottom of the mine, but detour to a small passageway with one guard standing in front of it. He tells you that he's clueless about where to get a new one, but suggests you try a sideshaft with a broken masher. He will tell you that their masher broke down and he needs a new gearwheel. If you give him a beer, he will tell you a couple of tips about fighting the crawlers.Īnyway, head to main shaft, do all the sidequests if you haven't done them already, and then talk to Ian. Once you get inside the old mine, Drake, one of the Guards, will stop you and tell you about the mine. Do this, minecrawler mandibles will come in handy later. One of them, Gor na Drak, will teach you how to get the mandibles from the minecrawlers. ![]() Once you get to the Old Mine, you should see some templars standing outside. Now go to the Old Mine.Īpparently the minecrawler mandibles don’t contain a strong enough secretion to contact the Sleeper, so you must find the alternative. Whichever one you pick, you probably want to obtain both. If you voice your concern of this being "a dark and sinister kind of search", he'll give you Light scrolls. If you voice your concern of this becoming "quite a bloody adventure", Kalom will give you healing potions. He will tell you that the answers could lie in the Old Mine. After you give Cor Kalom the focus, he will tell you that the Sleeper has told him he needs a stronger secretion from the Minecrawlers in order to contact the sleeper.
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